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| import { Component, Material, Color, Vec3, _decorator } from 'cc';
const { ccclass, property, menu } = _decorator;
enum EffectType { Basic = 'basic-rim-light', MultiLayer = 'multi-rim-light', Pulse = 'pulse-rim-light', EnergyShield = 'energy-shield-rim', Rainbow = 'rainbow-rim-light', Electric = 'electric-rim-light' }
@ccclass('AdvancedRimLightController') @menu('Custom/AdvancedRimLightController') export class AdvancedRimLightController extends Component { @property({ type: Color, displayName: '边缘光颜色' }) public rimColor: Color = new Color(128, 200, 255, 255); @property({ range: [0.1, 10.0], displayName: '边缘光强度' }) public rimPower: number = 2.0; @property({ range: [0.0, 5.0], displayName: '边缘光亮度' }) public rimIntensity: number = 1.0; @property({ range: [-1.0, 1.0], displayName: '边缘光偏移' }) public rimOffset: number = 0.0; @property({ displayName: '启用动态效果' }) public enableDynamicEffect: boolean = false; @property({ range: [0.0, 10.0], displayName: '脉冲速度' }) public pulseSpeed: number = 2.0; @property({ range: [0.0, 1.0], displayName: '脉冲幅度' }) public pulseAmplitude: number = 0.7; @property({ displayName: '启用多层效果' }) public enableMultiLayer: boolean = false; @property({ type: Color, displayName: '第二层颜色' }) public rimColor2: Color = new Color(255, 128, 128, 255); @property({ type: Color, displayName: '第三层颜色' }) public rimColor3: Color = new Color(128, 255, 128, 255); @property({ displayName: '特效类型' }) public effectType: EffectType = EffectType.Basic; private _material: Material | null = null; private _isAnimating: boolean = false; private _originalRimColor: Color = new Color(); onLoad() { const renderer = this.getComponent('cc.MeshRenderer'); if (renderer && renderer.material) { this._material = renderer.material; this._originalRimColor.set(this.rimColor); this.updateMaterial(); } } update(deltaTime: number) { if (this._isAnimating || this.enableDynamicEffect) { this.updateMaterial(); } } private updateMaterial() { if (!this._material) return; this._material.setProperty('rimColor', this.rimColor); this._material.setProperty('rimPower', this.rimPower); this._material.setProperty('rimIntensity', this.rimIntensity); this._material.setProperty('rimOffset', this.rimOffset); if (this.enableDynamicEffect) { this._material.setProperty('pulseSpeed', this.pulseSpeed); this._material.setProperty('pulseAmplitude', this.pulseAmplitude); } if (this.enableMultiLayer) { this._material.setProperty('rimColor2', this.rimColor2); this._material.setProperty('rimColor3', this.rimColor3); } } public setEffectType(type: EffectType) { this.effectType = type; console.log(`切换到边缘光类型: ${type}`); this.updateMaterial(); } public startAnimation() { this._isAnimating = true; this.enableDynamicEffect = true; } public stopAnimation() { this._isAnimating = false; this.enableDynamicEffect = false; } public setRimColor(color: Color) { this.rimColor = color; this.updateMaterial(); } public setRimIntensity(intensity: number) { this.rimIntensity = intensity; this.updateMaterial(); } public applyMagicItemEffect() { this.rimColor = new Color(100, 150, 255, 255); this.rimPower = 1.5; this.rimIntensity = 2.0; this.enableDynamicEffect = true; this.pulseSpeed = 1.5; this.pulseAmplitude = 0.5; this.updateMaterial(); } public applyLegendaryItemEffect() { this.rimColor = new Color(255, 215, 0, 255); this.rimPower = 2.5; this.rimIntensity = 2.5; this.enableMultiLayer = true; this.rimColor2 = new Color(255, 165, 0, 255); this.rimColor3 = new Color(255, 69, 0, 255); this.enableDynamicEffect = true; this.updateMaterial(); } public applyEnemyEffect() { this.rimColor = new Color(255, 50, 50, 255); this.rimPower = 3.0; this.rimIntensity = 1.8; this.enableDynamicEffect = true; this.pulseSpeed = 3.0; this.pulseAmplitude = 0.8; this.updateMaterial(); } public applyFriendlyEffect() { this.rimColor = new Color(50, 255, 50, 255); this.rimPower = 2.0; this.rimIntensity = 1.2; this.enableDynamicEffect = false; this.updateMaterial(); } public applyShieldEffect() { this.setEffectType(EffectType.EnergyShield); this.rimColor = new Color(50, 200, 255, 255); this.rimPower = 1.5; this.rimIntensity = 2.0; this.updateMaterial(); } public applyElectricEffect() { this.setEffectType(EffectType.Electric); this.rimColor = new Color(100, 200, 255, 255); this.rimPower = 1.8; this.rimIntensity = 2.5; this.updateMaterial(); } public flashRim(duration: number = 1.0) { const originalIntensity = this.rimIntensity; const flashIntensity = originalIntensity * 3.0; let elapsed = 0; const flash = (dt: number) => { elapsed += dt; const t = elapsed / duration; if (t < 0.3) { this.rimIntensity = originalIntensity + (flashIntensity - originalIntensity) * (t / 0.3); } else { this.rimIntensity = flashIntensity - (flashIntensity - originalIntensity) * ((t - 0.3) / 0.7); } this.updateMaterial(); if (t < 1.0) { this.scheduleOnce(flash, 0); } else { this.rimIntensity = originalIntensity; this.updateMaterial(); } }; this.scheduleOnce(flash, 0); } public colorTransition(targetColor: Color, duration: number = 1.0) { const startColor = this.rimColor.clone(); let elapsed = 0; const transition = (dt: number) => { elapsed += dt; const t = Math.min(elapsed / duration, 1.0); this.rimColor.r = Math.lerp(startColor.r, targetColor.r, t); this.rimColor.g = Math.lerp(startColor.g, targetColor.g, t); this.rimColor.b = Math.lerp(startColor.b, targetColor.b, t); this.rimColor.a = Math.lerp(startColor.a, targetColor.a, t); this.updateMaterial(); if (t < 1.0) { this.scheduleOnce(transition, 0); } }; this.scheduleOnce(transition, 0); } public resetToDefault() { this.rimColor.set(this._originalRimColor); this.rimPower = 2.0; this.rimIntensity = 1.0; this.rimOffset = 0.0; this.enableDynamicEffect = false; this.enableMultiLayer = false; this.updateMaterial(); } }
export { EffectType };
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