2D Effects3D EffectsAI AgentAI工具AI绘画AI集成AdvancedAdvanced MacrosAdvanced ProgrammingAdvanced RenderingAdvanced ShaderAdvanced TechniquesAsset PipelineBRDFBasic ConceptsBest PracticesBlinn-PhongBuilt-in FunctionsBuilt-in ShadersBurstCI/CDCel ShadingCocosShaderCode GenerationCode OrganizationColor ReplaceComfyUIComparisonCompatibilityConditional CompilationConfigurationCook-TorranceCreate ShaderCross-PlatformCustom LightingCustom ShaderDOTSDebuggingDeferred RenderingDevelopment EnvironmentDevelopment ToolsDevelopment WorkflowDisplacementDissolve EffectECSEdge DetectionEnergy ShieldExecution FlowExtension APIExtensionsFBOFluid SimulationForce FieldForward RenderingFresnelFunction OverrideFunction RemappingGLSLGPU MemoryGeometry InstancingGradientGraphics ProgrammingHologramInclude SystemJavaScriptJobsLanguage ServerLearning GuideLegacy ShaderLighting ModelsMacro SystemMarkDownMaterial DataMaterial PropertiesMaterial SystemMemory LayoutMeta ProgrammingMobile GraphicsMobile OptimizationMulti-Pass RenderingNotebookOptimizationOutlineOverviewPBRPalette SwapPerformancePerformance AnalysisPerformance OptimizationPhongPhysically Based RenderingPost-ProcessingPreprocessorProfilingProject ManagementRender PipelineRender TextureResource ManagementRim LightRipple EffectSCM集成Sci-FiSetup GuideShaderShader ExtensionShader FunctionsShader FundamentalsShader LanguageShader OptimizationShader ProgrammingShaderGraphSpriteStructureSubsurface ScatteringSurface ShaderSurfaceShaderSyntaxSystem ExtensionToon ShaderTutorialTutorial SeriesUBOUX设计UnityUnlit ShaderUsage GuideVSCodeVertex AnimationVisual EffectsWater ShaderWave DistortionWebGLWebViewYAMLvscode-test主题开发人工智能人工智能应用任务系统入门级全栈开发历史发展发布流程基础入门大语言模型学习指南学习路线实战项目小知识工作台扩展工作流性能优化扩展开发扩展测试技术演进插件开发智能代理智能感知机器学习深度学习游戏体验游戏美术游戏美术基础环境搭建用户体验界面设计神经网络编辑器API自动化测试自定义编辑器自然语言处理语法高亮语言扩展调试器扩展质量保证进阶级远程开发项目管理